Rules in Backgammon
The object of backgammon is to move the checkers depending on the numbers displayed on the dice. Movement of the checkers proceeds from the home board of your opponent to your home board. Once the checkers reached your home board, the checkers are removed from the board, called as the bearing-off process. A win is scored if you successfully bear-off your checkers first.
Play in backgammon commences when you and your opponent tosses one die. Whoever throws the highest number moves his checkers first, making use of the number thrown from both dice, the first player moves his checkers.
If the same number is shown on the dice the players continue rolling until a different number shows up.
After the first move, the opponents swap turns and roll both die every time.
The checkers are moved everytime around the board depending on the numbers appearing on the dice. Four rules govern the movement of checkers:
� The numbers shown on the dice count as a separate move. The full amount can be used to move one checker or you can use one of the two numbers to move different checkers.
� A checker can be moved to any location occupied by your checkers or to a location where one of your opponent's checkers is located. In short, you are not allowed to move your checker to an area where your opponent has more than two checkers.
� When a similar number appears on both dice after it was rolled (also known as rolling doubles) you can opt to move the checkers twice the amount shown on the dice. The player who hits the most doubles usually scores the win.
� The full roll, including doubles, must be utilized at all times. The greater of two numbers must be used if one of the two numbers will be played. If you hit a double, utilize as many of the four moves allowed.
The Bear Off
The final phase of a game in backgammon is called the bear off, in which the checkers are removed from your home board. The process commences when all your 15 boards have been placed in your home board.
Bearing off of the checkers depends on the dice thrown. For instance, a 4-3 is rolled. Then, a checker is removed from your 4-pointyou're your 3-point, if you have checkers on those points. The entire roll is still used in the process of bearing-off. This implies that you move to the succeeding highest point with checkers if you don't have checkers on your 6-point, 5-point, or 4-point.
But, there is no need to bear off a checker if you still have a legitimate move to make. This might work if your opponent is located on the bar and has a point in your home board.